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RELLNA CREATIONS

Welcome to my website showcasing my work in the game industry: Art, Design, Programming and Project Management.

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ABOUT

Hello and welcome to my site! My name is Emily, a Game Designer, Project Manager, Art Director and Visual Artist located in Sydney, New South Wales. I have studied at the Academy of Interactive Entertainment (AIE) Sydney, where I completed my course and graduated with an Advanced Diploma of Professional Game Design and Production (10702NAT). I have developed and assisted with many game projects which you can find on this site. If you wish to contact me about anything you can find my contact information supplied on the header. I hope you enjoy my website.

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FEATURED GAMES

Below are two of my featured works.
I designed and project managed and Directed. With a team of talented Artist and programmers as well as myself as designer. 

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HOVER BATTLE ARENA

Hover Battle Arena is a car shooter game, with an interesting co-op vehicle mechanic.
My contributions to the game include: Project Manger, Art direction and Designer (Level Design (not  the Crystal caves), layout, Mechanic design, UI, UX, and Physics).

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ERIDIN

This is a game I worked on while studying at the Academy of Interactive Entertainment. This was a 6-week project to create a combat-action orientated game.
My role was Design, Project manager and Art Direction.

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OTHER WORKS

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METROPOLIS

This is a scenario I made during AIE Studies, using Unreal Engine 4's shooter game assets to create a scene.

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SPACE SHIPS

Here are spaceship models I have designed and modeled myself in Autodesk Maya. These models are low poly which makes them optimal for use in real time strategy games. What you can see in these images is the first level of dental work, which defines the shape of the hull. I am very proud of these works.

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CITY MODELING

During my course at AIE we learnt 3D modelling. This is the environment that I modeled for this module. I drew inspiration from the Stars Wars (series) city Mandalore.

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TWIN STICK TRON SHOOTER

This is a small project I worked on before starting my Adv Diploma course at AIE. This game made in Unreal Engine 4 is a twin-stick shooter, that featured a Tron like aesthetic, top down mouse aiming and Enemy AI. All models were made in Autodesk Maya, and materials were made in UE4 by me.

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DESTRUCTIBLE ENVIRONMENT

Here I experimented with a game concept, so it's not a finished product. Using UE4 I made a destructible city. The player controlled a UFO that can go around causing destruction in a Zen like game mode. I made all the models in this game using a voxel editor.

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