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BATTLE ARENA

This is one of the major projects I worked on during my time at AIE. My role was Designer, Project manger and Art Direction. I was responsible for the level layout/Design, Mechanics, UI, UX, Physics.

Battle Arena: Headliner

TRAILER

Battle Arena: Headliner
Battle Arena: Work

THE GAMES MENU

I designed Battle Arena's User Interfaces. I am especially happy with my work and the outcome of the menu. I implemented many different elements into the layout, such as using negative space, reflections to show off the game engine's capabilities, contrasting the lighting of different colours, creating depth and focus between the foreground and background colours.

Battle Arena: Headliner
Battle Arena: Work

GAME LOBBY

This is the lobby for the game, players join a physical world before games. The design of this level was made in such a way that player's can experiment with the physics of the Hover craft and learn it's potential. The craft is capable of traveling in a multitude of directions, including upside down.

Battle Arena: Headliner
Battle Arena: Work

AZTEC GAME LEVEL

This is one of the game levels/environments which I designed personally. It's a symmetrical level with a simple aesthetic to make the play area clear to understand.

Battle Arena: Headliner
Battle Arena: Work
Battle Arena: Headliner

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